Project Egoist Guides
Skill-first soccer tutorials for a Blue Lock pitch that punishes panic buttons.
Project Egoist looks like other Blue Lock Roblox games until you Super Dash into a tackle with no i-frames. These guides exist because the skill ceiling is the product. Styles sell the trailer. Timing, Flow, and keeper bait win the 6v6.
Start with getting started if you have not finished a clean match. It covers lobby rooms, the default Isagi kit, and why codes should happen before your first roll. Then print the controls sheet into muscle memory. PC, console, and mobile all rebind; Azure Latch habits will side-dash you into nothing.
What each guide solves
How to get Styles is the gacha page: 500 Yen singles, 5,000 tens, rarity math, inventory permanence, and why the shop is a bad first purchase. Pair it with the Style odds tool when you are staring at a 15k Cash code.
How to use Flow explains the bar, the one-minute window, and why V is a once-per-awaken skill. Players waste Flow on a midfield flex and then lose the next attack with a raw M1.
How to score is keeper work: drag the goalkeeper off the line, mix charged M1 with Style shots, and stop firing Kaiser Impact from the logo. How to dribble covers Q i-frames, header chains, Super Dash, and when a slide is a steal versus a free counter. Goalkeeper is the other job: angles, throws, and why Nagi Control shows up in net. NEL Isagi quest separates a dead code from a limited mission. Emotes and titles is the spending order so a dance does not eat your banner.
How this hub connects to the rest of the wiki
Guides teach the verbs. The Styles hub teaches the nouns. The tier list tells you which noun is worth a banner. Codes fund the banner. Updates tell you when a rework just flipped the ranking. If you only read one path: redeem, learn controls, play Isagi until Q and R feel honest, then roll.
The official Trello has move GIFs that this wiki will not hotlink. Use it when you need to see Magic Turn or Blitz once. Come back here when you need the decision, not the animation.
Released game, living meta
Project Egoist launched on 12 January 2025. The Ninja-branded client in August 2026 is not a beta teaser. Mechanics on this hub assume online 6v6, customizable keybinds, and a Flow bar that fills from touches. If a creator still talks about four Styles only, they are on launch footage. Rin, Shidou, Kurona, Bachira, and later kits exist; we rank them on the styles tier list instead of pretending the roster froze.
Read in any order after the first match. These pages interlink on purpose so you can jump from a failed shot to Flow, or from a brick roll to odds, without hunting the nav.
Frequently Asked Questions
Quick answers to the most common questions.
Which Project Egoist guide should I read first?
Getting started, then controls. Redeem codes in between if you have not joined the group yet.
Do I need a Legendary Style to use these tutorials?
No. Scoring, dribbling, and Flow work on Isagi. Better Styles amplify habits you already built.
Are these guides for PC only?
No. The controls page lists console and mobile. The other guides talk in actions, then mention the default PC key.
Where do I go after I finish every guide?
Open the Styles hub and the current tier list, then play matches until Flow timing is boring.